Interaction of models with real objects as a way to improve augmented reality




model interaction, overlap, pattern recognition


Unlike a purely virtual world, it is much more difficult for the user to believe in the reality of augmented reality objects. Due to the lack of proper lighting or shadows, the object may appear to be floating in the air, detached from the real objects around it. One obvious problem with augmented reality is that a virtual object appears remote from the real object, but it still appears in front of it. An approach is proposed that will allow the interaction of real and virtual objects. Both real and virtual objects can be moved and rotated in the scene, preserving overlaps. A virtual object can also be placed in front of or behind a real object relative to the camera, which decides whether or not to overlap. The proposed algorithm consists of five stages and the system architecture. The evaluation is based on five defined criteria. Results and ways of improvement for the future research are presented.

Author Biography

Oleksandr Bezpalko, National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”, Kyiv

Oleksandr S. Bezpalko,

a graduate student at the Department of Technical Cybernetics of the Faculty of Informatics and Computer Science of the National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”, Kyiv, Ukraine.


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Mathematical methods, models, problems and technologies for complex systems research